Argh! Tutorial Part 1 In 2004 I created a little esoteric programming language called Argh!, which, more than ten years later, is still some fun to a small bunch of people. One noteworthy phenomenon in the history of Argh! is, that there are seemingly more people creating new implementations of interpreters, compilers and tools for Argh! than people writing actual Argh! programs. So I decided to start this series of Argh!